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Dilum Sanjaya

@DilumSanjaya

Exploring how 2D schematics can transition naturally into 3D

Made this app with Kimi K3

The tank is fully generated with code. Super easy to swap it out for something else
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Dilum Sanjaya

@DilumSanjaya

While I’m exploring new types of robots that models can come up with, I also want them to generate accurate schematics of their designs. So I’ve been trying a few things out. more demos to come
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Dilum Sanjaya @DilumSanjaya

I asked Kimi K3 to design a robot for deep sea research

Here's what it came up with

A jellyfish inspired robot with tentacles built from a hexagonal nanostructured lattice, designed to withstand extreme pressure.

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Dilum Sanjaya

@DilumSanjaya

Schematics are only half the problem. You probably also want the robots to look good. Here’s a demo where I played around with different materials.
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Dilum Sanjaya @DilumSanjaya

Built a robot configurator using open-source CAD files from Asimov 1

Opus 5 picked the materials it thought fit best and generated a bunch of poses to test

One thing missing from the CAD files: hands
So, That’s the next challenge for the models

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Dilum Sanjaya

@DilumSanjaya

Got the tank idea while I was working on this game’s pixel view → 3D view transition. Tried it with both Opus 5 and Kimi K3. Although the Opus result wasn’t bad, Kimi’s was better.
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Dilum Sanjaya @DilumSanjaya

Here is a game that looks like it was made with 2D sprites on a tilemap

But it’s actually a three.js scene

Also, no external assets. It’s all code and a bit of shader magic

The player can switch between the pixel view and the 3D scene
Made with Opus 5

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Dilum Sanjaya

@DilumSanjaya

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Dilum Sanjaya @DilumSanjaya

If you haven't seen my posts before, I share my experiments on solving engineering related problems with AI, designing fun and interactive science apps, and occasionally making games with AI tools.

Here's a preview

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